This article provides a summary of the ideal and real Fresnel lens models available in OpticStudio Sequential and Nonsequential Modes.
Authored By Sandrine Auriol
Introduction
A Fresnel lens employs a discontinuous surface profile that allows for greatly reduced element thickness without compromising optical power. Because the Fresnel lens is thin, there’s minimal light loss due to absorption at the expense of image quality. Fresnel lenses are used in lighthouse projectors, rearprojection televisions, and as solar concentrators, among several other uses. This article describes the various Fresnel lens object models, and their differences, in both Sequential and NonSequential OpticStudio.
Overview of Fresnel models in OpticStudio
A Fresnel lens is a concave or convex lens that has been collapsed in the zdirection. The profile is discontinuous and has grooves that minimize its thickness, but it is otherwise identical to a curved surface.
In OpticStudio, there are several different Fresnel lens models available. The representation of these surfaces either does ("real") or does not ("ideal") include the physical model of the surface profile, depending on the surface type chosen in OpticStudio. Here is a summary of the object types in both Sequential and NonSequential Modes:
Mode  Object  Type of Model 
Sequential  
Fresnel  Ideal  
Generalized Fresnel  Ideal  
Extended Fresnel  Ideal  
Cylinder Fresnel  Ideal  
NonSequential  Fresnel 1  Real 
Fresnel 2  Ideal  
Tabulated Fresnel Radial  Real  
Tabulated Faceted Radial  Real 
To describe the different Fresnel lens models, we use the following definitions:
 Z_{s}: the sag of the substrate; this is used to calculate the ray intercept with the surface;
 Z_{f} : the sag of the Fresnel surface; this is used to calculate the ray refraction or reflection.
Fresnel models available in Sequential Mode
Note that all models are ideal in Sequential Mode, which means that the software idealizes the grooves to be of infinitesimal height. OpticStudio traces rays to the surface, ignoring the presence of the grooves, and then refracts rays as though the grooves truly exist. The substrate of a Fresnel surface can be flat or curved.
Important: Nonplanar substrate Fresnel surfaces do not support calculations that require OPD data—such as OPD fans, MTF, and Zernike coefficients—because there’s no reliable way to compute the phase through a Fresnel surface that isn’t a plane.
Fresnel
The Fresnel surface is modeled as a flat surface. Once the ray has intercepted the plane surface, the ray reflects or refracts as if the surface had a shape described by an even asphere.
Ray intercept  Ray refraction or reflection 
Z_{s} = Flat surface 
Z_{f} = Even asphere to the 16^{th} order 
The Fresnel surface can be used for Fresnel lenses with fine grooves (i.e. the groove depth is shallow compared to the aperture). You can find a sample file for such a Fresnel in the Zemax Samples folder at \Zemax\Samples\Short course\Archive\sc_fresnel1.zmx.
Generalized Fresnel
The Generalized Fresnel surface uses a polynomial aspheric substrate model, identical to the Even Aspheric surface. After the ray has intercepted the surface, the ray reflects or refracts as if the surface had a shape described by an extended polynomial.
Ray intercept  Ray refraction or reflection 
Z_{s} = Even asphere to the 16^{th} order 
Z_{f} = 
The Generalized Fresnel surface can be used to model faceted surfaces. For example, a flat substrate may consist of a series of small faceted planes, which would reflect or refract the light as though the surface was tilted. This can be simulated using a flat substrate and a linear x or ytilt term in the polynomial coefficients.
Extended Fresnel
In the Extended Fresnel surface, the surface sag is identical to the Even Asphere surface and the sag is used for the raysurface intercept. The refraction or reflection of the surface is determined by the local slope of the Fresnel facets, which is impacted by the Fresnel facet shape expression for Z_{f} and the substrate shape expression for Z_{s}. The refraction at the surface accounts for both the substrate sag and the Fresnel sag, while the raysurface intercept depends only on the substrate sag.
Ray intercept  Ray refraction or reflection 
Z_{s} = Even asphere to the 16^{th} order

Z_{f} + Z_{s} Z_{f} = Even asphere to the 16th order 
The Extended Fresnel surface can be used to model a Fresnel lens with fine grooves (the groove depth is shallow compared to the aperture) on a curved substrate.
Cylinder Fresnel
In the Cylinder Fresnel surface, the surface sag is identical to the Even cylindrical Asphere surface (in y) and it is used for the raysurface intercept. The refraction or reflection of the surface is determined by an another even cylindrical asphere sag equation. The refraction at the surface accounts for the Fresnel sag, while the raysurface intercept depends on the substrate sag.
Ray intercept  Ray refraction or reflection 
Z_{s} = Even cylindrical asphere to the 16^{th} order in Y 
Z_{f} = Even cylindrical asphere to the 16^{th} order in Y 
Note: Z_{s} and Z_{f} have independent coefficients.
The Cylinder Fresnel surface can be used to model cylindrical Fresnel lenses with fine grooves (the groove depth is shallow compared to the aperture) on a cylindrical substrate.
Fresnel models available in NonSequential Mode
Models in NonSequential Mode can be ideal or real. Ideal models are based on the same approximation as the sequential case (the grooves are of infinitesimal height). Real models define the exact profile shape.
Fresnel 1
In the Fresnel 1 surface, the profile is made of radially flat faces. The endpoints of the faces follow the equation of the Even Asphere surface.
Ray intercept  Ray refraction or reflection 
Z_{s} = Radially flat or rectangular faces whose endpoints are defined by a sag expression identical to the Even Asphere surface. The size of the groove is defined by the +Depth/Frequency parameter. The Pitch (degrees) is the angle of the “inactive” faces. 
Z_{f} = Z_{s} 
Sample files are available in the Zemax Samples folder at \Zemax\Samples\Nonsequential\Fresnel Lenses\Fresnel lens cylinder structure.zmx and \Zemax\Samples\Nonsequential\Fresnel Lenses\Fresnel lens radial structure.zmx.
Fresnel 2
The Fresnel 2 is an idealized Fresnel lens. This object works as the sequential Fresnel surface.
Ray intercept  Ray refraction or reflection 
Z_{s} = Flat surface

Z_{f} = Even asphere to the 16^{th} order If the "Is Cylinder?" parameter equals 1, then Z_{f} = Even cylindrical asphere to the 16^{th} order in Y. 
A sample file is available in the Zemax Samples folder at \Zemax\Samples\Nonsequential\Fresnel Lenses\Fresnel lens ideal.zmx.
Tabulated Fresnel Radial
The Tabulated Fresnel Radial is a tabulated object based on YZ sag coordinates defined in a TOB file. A TOB file contains two columns of data: the first column represents the local Y coordinate, and the second column represents the local Z coordinate. A figure of revolution around the local Z axis is generated by replicating the YZ curve over a specific angular range. The radially symmetric faces that result are smooth.
Ray intercept  Ray refraction or reflection 
Z_{s} = Tabulated Fresnel Radial 
Z_{f} = Z_{s} 
Tabulated Faceted Radial
The Tabulated Faceted Radial object is nearly identical to the Tabulated Fresnel Radial object. The key difference is that the radially symmetric faces are not smooth in this object, as opposed to the Tabulated Fresnel Radial described above.
Ray intercept  Ray refraction or reflection 
Z_{s} = Tabulated Faceted Radial 
Z_{f} = Z_{s} 
Other Fresnel lenses
When working in nonsequential mode, there are several solutions to resolve instances when any of the builtin objects are not appropriate to describe a Fresnel lens. For example, a Fresnel lens can be built from a series of annular aspheric lenses. If none of the models listed above are sufficient to model the Fresnel lens in your system, you can construct your own DLL model. For more information, see the corresponding OpticStudio Help File:
 For Sequential Mode, navigate to "Setup tab...Editors Group (Setup Tab)...Lens Data Editor...Sequential Surfaces (lens data editor)...User Defined;"
 For NonSequential Mode, navigate to "Setup Tab...Editors Group (Setup Tab)...NonSequential Component Editor...NonSequential Geometry Objects...User Defined Object."
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